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Alien Invasion: The Kreegans' "demonic hordes" in 'III' are actually this, as revealed in Might and Magic VI.In addition, IV is set in the aftermath of a much more recent cataclysm, following its survivors as they settle down on a new planet. The Heroes IV world, Axeoth, was never quite so detailed, but the portal network thing, at least, applies to them as well.The games are set just over a millennium after this. The first three games' world was literally kicked back to the stone age by, in rough order: a robot uprising, usage of high-yield weapons on a highly-inhabited region, a general rebellion, and, as if that wasn't bad enough, an Alien Invasion of the local galactic arm that cut off all interstellar communication and left the Portal Network fragmented and inconsistently functional. The first four games' continuity is set on what were formerly colonies of a spacefaring race according to the Might and Magic games.Watching cutscenes makes it clear that canonically the events of all the games took place over a much shorter time period and involved much smaller armies than gameplay suggests.In VI it crops up in the story as well The fact that the Celestials are a Dying Race whose actions are highly motivated by their manpower problems is a major plot element in all of the original campaigns, but in game-mechanics terms you're able to recruit them by the hundreds without this ever actually being an issue.The heroes don't actually command 5-7 units, but 5-7 armies of the same unit type. This trope is always in effect in gameplay, as creatures in the map and in battles represent larger groups of creatures.This can be as low as an easily reached Level 8 for the first map in some cases. Absurdly Low Level Cap: Campaigns usually give heroes a level cap in each map except the final.
Heroes of might and magic online browser series#
The series makes use of the following tropes: Still active and receiving version updates with new units, upgrades, abilities, etc. Might & Magic Heroes: Era of Chaos (2017) note A mobile game revisiting the storyline of III, with inspiration from IV and V as well.Heroes of Might and Magic Online (2014) note Chinese mobile game, though notably it's still made by Ubisoft and is set in the world of III.Set 40 years prior to V, during the War of the Blood Moon. Might and Magic: Clash of Heroes (2009) note A Puzzle RPG hybrid.Might & Magic: Heroes Kingdoms (2009) note Web browser MMO based on V.Might & Magic: Heroes III HD (2015) note A Video Game Remake of Restoration of Erathia.Meant to fill out the backstory of III and act as a bridge with IV. Heroes Chronicles (2000-2001) note A series of standalone campaigns made in the same engine as the third game.
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Might & Magic: Heroes VI - Shades of Darkness (2013) note Standalone expansion pack.Might & Magic: Heroes VI - Danse Macabre (2012) note Second Adventure Pack.Might & Magic: Heroes VI - Pirates of the Savage Sea (2012) note First Adventure Pack.Heroes of Might and Magic V: Tribes of the East (2007).Heroes of Might and Magic V: Hammers of Fate (2006).Heroes of Might and Magic IV: Winds of War (2003).Heroes of Might and Magic IV: The Gathering Storm (2002).
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